3.6.x

3.6.1

Released: 29/04/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b

  • implemented new Resampling tool with the option of By Count and By Length as well as a minimum and maximum number of output segments.
  • deforming instances will no longer crash when multiple instances objects conform to the same input fibre.
  • resolved issued where feathers drawn in Full would disappear from the viewport at times while using OpenGL.
  • fixed Alembic import issues which caused imported geometry to be malformed.
  • fixed Alembic export where larger density would cause crashes on Windows.
  • groom_group_id attribute will now be exported to Unreal Alembic files if it exists.
  • the handling of Instances and Transforms from Alembic files has been fixed.
  • Braids now use a texture reference object to compute static lengths and rest shape.
  • The Convert node will now use the second input as a reference surface when expanding Braids, the resulting fibres can now be used with downstream nodes (including being converted to Strands to manipulate other fibres) while maintaining a stable shape.
  • Please note the Convert node is now REQUIRED to produce fibres from Braids, they won’t be automatically expanded.
  • Generated Braid fibres will inherit texture coordinates from the reference surface if used.
  • Added new Up Vector attribute for Braids.
  • ensured the current sample time was included when hashing the graph for evaluation.
  • removed debug output while reading Alembic files.

3.6.0

Released: 12/02/20

Dependencies: MtoA 4.0.1.0, Arnold 6.0.1.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b

  • support for Maya 2020.
  • updated to Arnold 6.0.1.0 and MtoA 4.0.1.0.
  • updated to V-Ray 4.30.
  • updated to Renderman 23.1.
  • updated to Clarisse 4.0 SP5b.
  • updated to Redshift 3.0.16.
  • made sure a Yeti node isn’t able to be connected to itself to avoid infinite loops.