3.6.x

3.6.5

Released: 15/10/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b

  • fixed a bug introduced in the previous release that caused incorrect translation of guide curves.

  • Alembic export now works with multiple shapes at a time and supports the <NAME> tag in the output filename.

3.6.4

Released: 04/09/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b

  • made sure instanced mesh objects are passed downstream in the correct space for stable temporal effects.

  • refactored guide curve translation code to avoid changes made to MFnNurbsCurve.findParamFromLength in Maya 2020.1 update (MAYA-101975) which was impacting speed.

3.6.3

Released: 10/08/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b

  • updated to Renderman 23.3.

  • added a Dynamic Length parameter to the Grow node that will allow generated fibres to change length even if a Rest Length exists on input grooms and guides (please note this will only work when Segment Type is set to By Count).

3.6.2

Released: 12/06/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b

  • made sure ignored nodes were correctly truncating input evaluation.

  • fixed bug in Alembic writer where garbage user properties where being written causing incorrect interpretation of values.

  • fixed a bug where UV values were being incorrectly set during Alembic export.

  • groom_guide attribute will now be exported to Unreal Alembic files if it exists.

  • updated to Redshift 3.0.21.

  • Redshift extension now exports correct smooth normals for mesh objects.

3.6.1

Released: 29/04/20

Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b

  • implemented new Resampling tool with the option of By Count and By Length as well as a minimum and maximum number of output segments.

  • deforming instances will no longer crash when multiple instances objects conform to the same input fibre.

  • resolved issued where feathers drawn in Full would disappear from the viewport at times while using OpenGL.

  • fixed Alembic import issues which caused imported geometry to be malformed.

  • fixed Alembic export where larger density would cause crashes on Windows.

  • groom_group_id attribute will now be exported to Unreal Alembic files if it exists.

  • the handling of Instances and Transforms from Alembic files has been fixed.

  • Braids now use a texture reference object to compute static lengths and rest shape.

  • The Convert node will now use the second input as a reference surface when expanding Braids, the resulting fibres can now be used with downstream nodes (including being converted to Strands to manipulate other fibres) while maintaining a stable shape.

  • Please note the Convert node is now REQUIRED to produce fibres from Braids, they won’t be automatically expanded.

  • Generated Braid fibres will inherit texture coordinates from the reference surface if used.

  • Added new Up Vector attribute for Braids.

  • ensured the current sample time was included when hashing the graph for evaluation.

  • removed debug output while reading Alembic files.

3.6.0

Released: 12/02/20

Dependencies: MtoA 4.0.1.0, Arnold 6.0.1.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b

  • support for Maya 2020.

  • updated to Arnold 6.0.1.0 and MtoA 4.0.1.0.

  • updated to V-Ray 4.30.

  • updated to Renderman 23.1.

  • updated to Clarisse 4.0 SP5b.

  • updated to Redshift 3.0.16.

  • made sure a Yeti node isn’t able to be connected to itself to avoid infinite loops.