Transform

../_images/pgYeti_transform.png

The Transform node is used to either apply a local space transform to an object which internally sets/updates the objects local transform or if Element has been selected it will apply the transform on a per Fibre basis. When in Element mode and setting Translate to $N has the same effect as the Displacement node.

Inputs

Input Description
0 Data Flow Fibres, Particles and Meshes if Detail Type set to Object or Fibres if Detail Type set to Element

Transform

Parameter Description
Detail Control whether the transform is applied to the objects local matrix or individual Fibres
Translate Add a translation to the geometry.
Rotate Add a rotation to the geometry.
Scale Scale the geometry.

Example

Maya File: examples/yeti_transformExample.ma