The Displacement node is used to displace, or push, particles and fibres along the specified direction. This is useful for matching render time displacement if a Texture node is referencing a similar map or for creating interesting effects using an expression in the Amount parameter.


Input Description
0 Data Flow Fibres or Particles


Parameter Description
Weight The weight of the displacement.
Amount The amount to displace by.
Direction The direction of the displacement, $N is a good default as it follows the normal of the surface the geometry was created from but it can be any vector value.


Maya File: examples/yeti_displacementExample.ma